Showing posts with label deck building. Show all posts
Showing posts with label deck building. Show all posts

Tuesday, May 2, 2017

DAILY RANDOM MTG CARD: Anafenza, Kin-Tree Spirit

Anafenza, Kin-Tree Spirit--.jpg



This legendary creature is probably one of my  top 10 favorite legendary cards Magic: the Gathering has to offer.  Anafenza, Kin-Tree Spirit is from the Dragons of Tarkir set. This 2 drop legendary creature has  2/2 power and toughness, with the powerful ability to bolster the weakest creature whenever a non-token creature enters the battlefield under the owner’s control. Bolster is an ability that allows you to put a +1/+1 counter on a creature with the least amount of power and toughness among creatures you control. If you have a deck full of cheap creatures to cast, that will be a lot of +1/+1 counters being generated and used. Imagine an army of creatures with a bunch of +1/+1 counters on them. Your opponent might not like that view from their end, especially if they are not doing well with their deck.

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Twitter: RichyAndrewShow (random tweet that’s about MTG and stuff)


Thursday, October 20, 2016

THE STACK, what is it used for?

The Stack is a game zone area where spells and abilities are played and wait to be resolved. Spells and abilities go to this area as the first step in play and are removed from it as the last step of playing. It’s also an area where other players can ‘respond to’ with their spells and/or abilities while it's still on the stack. The stack is played from the top to the bottom, where the ‘respond to’ spells are played first since it's on the top of the stack. The picture below depicts the stack and is the best representation I have found.


MTG T-4, the Stack 2.png


Actions that do not use the stack are as follows:
  • Paying cost.
  • Playing mana abilities.
  • Turning a face down creature face up (Morph).
  • Playing a land card


I’m sure most experienced players have a good idea of how the stack operates. To a new player, when we mention the stack, they probably think it means this:
images.jpg


Be sure to use the stack as often as you can, as correctly as you can, if you are in a Pro Tour or Grand Prix-like event, where they will have judge’s all over the place. Also, be sure to explain to the new players what the stack is and how to use it. Sure it will be confusing at first, but if they like the game enough they will learn about it quickly.

As always, thanks for reading my blog!

Thursday, June 30, 2016

Melding the moment

The Eldritch Moon spoilers are going pretty strong and they seem to be attracting positive feedback. The new game mechanics that are being featured are also receiving a lot of interest. One new mechanic is called "Meld", which is a new way of flipping cards over o reveal something very powerful. You require an additional card, specified by the card text, in order to flip to the other side.

Here’s an example of a card from the Mythic Spoilers webpage that involves Meld.



When Gisela, the Broken Blade's is summoned alongside Bruna, The Fading Light, you must Meld them into one creature, which is this card:





An Eldrazi Angel? What a beastly card for two Angels to turn into! Meld seems like a great ability to have in your deck, but it forces you to make a deck a certain way and it wouldn't mix well with other colors or different creature type decks. For these angel cards, it looks like there may be a lot of Human/Angel/Wizard decks flying around the Grand Prix, Pro-tour, or maybe even at the pre-release once the set comes out.

What are your feelings on the new meld ability?

As always, thanks for reading my blog!

Wednesday, June 22, 2016

ELDRITCH MOON SPOILERS!

June 20, 2016. First day of summer, longest day of the year (according to some scientist somewhere), school has ended or is going to end soon, beach-going season, amusement parks to visit and vacation plans with the family.

What else can make this day better?

How about a spoiler from the newest set: Eldritch Moon!

Around 8am PST, the Magic the Gathering Facebook page aired an episode detailing what's happening in Innistrad and where the storyline will go from here. It also showed a trailer for Eldritch Moon, which in my opinion is one of the best trailers I’ve seen Wizard of the Coast put out for MtG, click here to see the episode. It also reveals a card that will be in the new set. I think the card (pictured below) will be self explanatory. All I can say is: we found out what’s causing the madness in Innistrad.



For the next 3 weeks there will be new cards spoiled every day, except for the weekends; this might be the only time of the year you don't like the weekends. I know we all usually love the weekends (well... the people who don't have to work do, anyway). You can check the MYTHIC SPOILER WEBPAGE for the new and hopefully awesome cards being revealed.


As always thanks for reading my blog!

Wednesday, June 8, 2016

Grand Prix Costa Rica



The latest Grand Prix event took place in the beautiful Costa Rica. The winner? It is Seth Manfield once again, less than a month after he won the Grand Prix New York. He had a similar, yet somewhat different, type of deck this time around, focused on green-white tokens. He took the win with a 2-1 match.

His opponent was Brendon Fischer with his Naya tokens deck. Brendon Fischer has yet to win a Grand Prix trophy, but has been to multiple Grand Prix. His Naya tokens deck is the same as the one that he had used in the Grand Prix New York. It includes a Planeswalker that has not seen much use by other players at these types of events, Arlinn Kord.

The next event is on June 10-12, at two different places. One event will be at the Greater Columbus Convention Center in Columbus Ohio. The other event, taking place on the same dates, is at Výstaviště PVA Expo Praha in the Czech Republic. Both of these events will follow the Legacy format.

Good luck to all the players and, as always, thanks for reading my blog!

Monday, June 6, 2016

Hometown winner takes home trophy!


“Humans did really well this tournament. There were four Humans decks in Top 8” said the hometown winner of the recent Grand Prix on Minneapolis Memorial Day Weekend, Alex Johnson. He secured the win with his own G/W humans deck. The second place winner was Shota Takao, also with a humans deck.

There seems to be a big change in the metagame during the Grand Prix Minneapolis. There are more Humans agro decks being brewed and very few Eldrazis floating around to bust through to the top. Shota's hyper-aggressive Humans deck, with creatures that have double digit one drop and Reckless Bushwacker, blasted through to the quarterfinals and semifinals in 15 minutes total, but he was taken down by Alex’s Humans deck in just two rounds to 0.

The next Grand Prix will take place in the beautiful Costa Rica, on June 3-5, 2016. I wonder what kind of metagame will take place there? Will there be more Humans aggro decks? Will the people learn about the decks that appeared at the Grand Prix Minneapolis and develop counter strategies? We will see once the tournament gets under way.

As always thanks for reading my blog!

Wednesday, June 1, 2016

Eternal Masters

The spoilers have started for Eternal Masters, which will be released on June 10, 2016. While it may not include cards from the reserve list, it will have many great modern staples.

Eternal Masters was designed to be a unique and fun drafting experience, with cards throughout the history of MtG to enhance your Cube, Legacy, and Vintage decks. Yes, there will be Planeswalkers too: Jace the Mind Sculptor and Dack Fayden.

You can get your look at the spoilers from MYTHIC SPOILER'S website and see for yourself just how awesome this set of the Masters series is going to be!

As always thanks for reading my blog!

Thursday, December 4, 2014

A..MAZE..MENT



       There are various resources to find the information you need for your deck, such as looking up the card and reading the comments on the card for idea of what other people would do with the card in a certain deck. Sure they would only talk about certain other card that might be quite expensive in mana cost or price to buy, there’s always a chance of another card that could do the similar thing for cheaper mana and price cost. Always explore your options.

       The deck I’ve been looking up revolves around the land card maze’s end. A lot of people don’t like it because of how slow it would be to do the game around it. But the more research I have done on the card, the more ideas I got to piece together a decent deck that could potentially be quicker than what people would say about the card being slow. Granted it is still a pretty slow deck to mess around with, it’s almost impossible to make it a quicker deck to work with.

     I had been staring at this maze’s end in my binder since I did the prerelease to return to ravnica. Never used it because I dismissed as a crappy card right away, it’s also a promo card too. Pretty much almost no one wants it. I’m not going to try and play it in a tournament or anything big like that. I thought it’d be a fun deck to play at the kitchen table with friends and family. Making this kind of deck is quite unusual for me to be making with the older cards in the deck. I usually make standard decks.
    
     There’s something about the flavor text on the card about getting those gate cards out to win the game. The card was not attracted to me before, but for some reason now, I like the card a little more than I did before. Maybe it’s the challenge of trying to get the gates out before I get brutally killed by the other player. But the deck idea I have has creatures in it that can help with the gate cards. For example I have cards like saruli gatekeepers that give me 7 life if I control two or more gate land cards, sakura-tribe scout that allows me to put down a land card from hand into play any time after the first time the card gets put into the battlefield. Just about every nonland card I have is helpful in some way; it’s either gaining me life or making my creatures tougher.  

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Wednesday, October 22, 2014

GAME DAY WEEKEND



How was everyone’s game day weekend go? I didn’t get to go to mine since I had important stuff to do. But I did manage to finish off my mardu deck, which still needs a little bit more work done to it since for some reason I have trouble getting the swamp I need to cast things with. It seems to be a better deck now to play with, but it still needs that little something in there.

Im not certain of how to get more black spells in there or swamps. But it seems like I add more stuff in and I get less other stuff I need out. But I gave it a try anyways to add in 2 more swamp to the mix. Multi-color decks are hard to make for me, but when it comes to 2 color or 5 color decks I have no problem. For some reason or another I have trouble with 3 color decks, they almost never work out for me. I do have a 3 color deck but it’s the only 3 color deck that actually works for me.

So my newly revised deck is on TAPPEDOUT.COM <-- click that to go to the deck on the website, suggestions and advice are always welcomed. Maybe I can try this deck out on a FNM at some point soon. I just don’t know if it’d be good enough to hold out some wins.

How well did you do on your game day weekend and what deck did you use?

Leave comments of your thought!

Thanks for reading my blog!

Wednesday, October 15, 2014

CONTINUING TO MARDU PART DEUX




        I went through all my standard cards and picked out what would be a best fit for the mardu deck. I figure (also help from a friend) control would be a good addition to the mardu deck. Of course I probably picked out like over 100 (seems like) cards I thought would help fit into the deck but I cant be having a 160 card deck around.

I went through my theros block to search for cards fitting in with the mardu colors.  Surprisingly to me I have more white cards than anything else. Which shouldn’t be too surprising because white is pretty good with removal/control. I will give you a list of cards I thought might be fitting for the deck and I will post it on the tappedout.com page where my deck is in the maybe board. In person I will experiment with the newly picked out cards into the deck before messing around with it online (it’s also a pain to be moving and typing new cards in).

Game day is in less than three days. I have not the slightest idea of what to bring (if I am even going) deck wise to the event. The list of cards below are listed as how many I actually have not how many will go into the deck, because some cards can be one to many of and screw up the game because I wouldn’t be able to draw what I needed in order to stay alive.

Leave comments of your thoughts of what you would do to make this deck work?

Thanks for reading my blog!

DECK FROM TAPPEDOUT.COM



FROM THEROS

1x spear of heliod
2x vanquish the foul
4x ray of dissolution
4x gods willing
4x Battlewise valor
4x Scholar of Athreos
2x dauntless onslaught
2x sip of hemlock
4x opaline unicorn
4x spark jolt
4x Akroan hoplite

FROM BORN OF THE GODS

2x fated retribution
3x dawn to dusk
4x excoriate
1x archetype of courage
3x eidolon of countless battles
2x hero of iroas
4x oreskos sun guide
4x revoke existence
4x hold at bay
2x acolyte’s reward
3x nyxborn shieldmate
4x grisly transformation
4x necrobite
4x claim of erebos

FROM JOURNEY INTO NYX

4x oppressive rays
3x eidolon of rhetoric
4x reprisal
3x banishing light
4x magma spray
2x harness by force

Monday, October 13, 2014

CONTINUING TO MARDU


So I took it upon myself (since I got no help from anyone) to make a complete the mardu limited deck into a 60 card standard deck with the rest of the khans of tarkir cards. Took only a very few cards out but adding quite a few in since it needs enough to make it a 60 card deck.

I tested it out a few time and it seems like I have one problem with the deck so far, mana. I have 26 of them in there, maybe it’s 2 to many, but if I take two away then I’m going to need to add two more spells (meaning creatures and other permanents) to keep it at the 60 card count. I could get rid of one duel land and the lands I have in the deck already would make up for it, or maybe not.

I’m considering maybe moving away from the idea of keeping it as a khans only deck and add in cards from the theros block. I feel like a lot of card in the theros block could fit very well with the khans cards, maybe changing the whole deck entirely into making it around the surkhan, the dragon speaker Planeswalker card. I believe I do have a lot of dragon cards that are still standard I can use for it. But reality is I want to keep it a mardu deck.

Game day is coming up next weekend on the 19th of October. I would really like to make this deck as good as possible to get a higher win than I got from the last game day I did placing 5th out of 16 players, or maybe I can go with my other sliver deck that is standard to the event. Who knows what I will decide when the day comes.  I really want this mardu deck to work for me and I like the new clans and wedges to mess around with. Here’s my 60 card mardu deck, click here to see for yourself and test it out to see what you think could be a good addition to the deck. Any suggestions and advice is welcomed.

What do you plan on bringing to game day? And standard deck you already have or a newly brewed deck from khans of tarkir?

Leave me comments of your thoughts!

Thanks for reading my blog!

Thursday, October 9, 2014

LIMITED DECK

I have a deck I made from sealed prerelease event of khans of tarkir. My plan is to make it into a 60 card standard deck, now for some reason a lot of people are against doing such a thing. But wither way you look at it, it’s still being constructed either way you do it.

I went 1-2 at the prerelease, but I still feel that it’s a pretty good deck to play with, which is why I want to make it a 60 card deck to use for standard FNM or whatever event that will allow standard deck to be played. What I’m going to do (if I get any suggestions) is experiment with it to see what it can turn into. I do have other cards from other sets I can probably put in, but I kind of want to see how it looks with just the khans cards.

Here is the limited deck I used for the prerelease I have it set up on tappedout.com <---click that to go to it and playtest it if you like and give some suggestions. I will make a switch up on the limited deck for my blog on Friday, Tuesday, and possibly Wednesday. I’m hoping to have a 60 card deck before then. As of when I would go and try it out at an event is still kind of up in the air for now. The maybeboard on the site are what cards I have from khans as of right now, and those are the cards I like to use to make this a 60 card deck. The other cards I have that are still standard is still an option, but as of right now I want it to be a khans deck of cards.

Leave me comments of your thoughts and suggestions for this deck!

Thanks for reading my blog!

Wednesday, September 24, 2014

KHANS PRERELEASE RESULTS

       

       I went to the prerelease Sunday afternoon with my brother in law. I happen to pick mardu and he picked (I think) temur (only because they ran out of mardu.) the box is pretty cool, its got a sticker (which really doesn’t show the clan symbol which I thought was odd), a pin button, a d20 roll down dice, and of course the khans booster packs and the seeded pack.

I was really hoping to get the legendary creature for my clan but I didn’t, I really don’t know if anyone really got their legendary creature for their clans but the promos some people have were pretty darn cool. Mine was “Utter End”. It’s a 2 colorless and white and black to cast instant to exile target nonland permanent. Of course I used it in my deck, it was helpful against some big creatures or threats.

There were around 15 or 16 players that attended the prerelease, so we had four rounds to play with. First player I played was his first time playing in a tournament setting. He’s got a pretty decent deck but he doesn’t really play smart. First hand went pretty well, he had two creatures out and I had at least 5 creatures out. So I had two act of treason in my hand and took control of his creatures and swing in with everything for 14 points of combat damage, in this case he only had 14 life left so I won.

        Now for the second hand, it gets interesting. I don’t have as many creatures out this time around but he played a creature called meandering towershell, which is a 5/9 with island walk and whenever it attacks exile it. Return it under your control tapped and attacking at the beginning of declared attacking step on your next turn. Notice it said “your control” in the flavor text. So I act of treason it and it became mine for the rest of the game. And since he can’t block because he controls a island and meandering towershell has islandwalk. So the rest of the game was smooth sailing for the win.


       That was pretty much the play of the day for me, my deck didn’t play as good at the other three matches, so I went 1 win and 3 loss. Either way I had a good time and got some excellent cards. For the first time ever at a prerelease I pulled a Planeswalker card, Sarkhan, the Dragonspeaker. Word got out about it and everyone wanted to be my friend.

      How did you do at your prerelease?

     What clan did you picked?

      Leave a comment of your thoughts!

      Thanks for reading my blog!

Friday, September 5, 2014

KHANS ABILITY

With the new khans of tarkir set coming out September 26, 2014 (prerelease September 20-21, 2014) they comes with a new set of abilities and a returning ability, of course we all know about morph, lets talk about the other abilities that are featured on the new khans cards.



First ability is prowess, it’s whenever you cast a non-creature spell, the creature card with prowess gets a +1/+1 until end of turn.  This ability can work real well in a lot of different ways. It can be useful on both your and the opponent’s turn. I can see it being used more for blocking or saving the creature card from a burn spell, in tournaments and FNM. I don’t know about you but I think that’s a better way of using it.



The second ability is delve. This one is a neat one to mess around with. What it does is you exile cards from your graveyard and each card exiled this way pays for one colorless to cast the card with the ability on it. So with a creature that has the mana cost of 7 colorless and one swamp to cast can actually be one swamp to cast a pretty decent powerful card, providing you have at least 7 creatures in your graveyard to pay the casting cost.

Next ability we have is outlast. This ability allows you when the mana cost is paid to put a +1/+1 on that creature at sorcery speed. Some outlast ability will trigger other abilities stated on the card after you pay the outlast mana cost. Some will give you tokens or make other creatures has first strike. Nice card to mess with, but I don’t know how much play it would actually get in pro tours and such.

  What’s next is raid (no not the bug spray) ability. It triggers only when you have attacked on your turn. When the card enters the battlefield it can give you tokens or add more mana to you mana pool. This ability might be a little tricky to mess with considering the cards with the raid ability are expensive mana cost to cast.


Now lastly we have the ferocious ability. I think I like this ability a lot. Only because whenever you attack, not make damage, attack it does something cool. If you have this card out and if you control another card that has more power or toughness or if it has an ability it will give the card with ferocious a +1/+1 until end of turn. It just makes the card a little more powerful to deal damage with in an instant speed.

Which new ability is your favorite for the set?

Leave me comments of your thoughts!

Thanks for reading my blog!

Wednesday, September 3, 2014

GO FETCH!

 
       Wizard has announced that they are going to have the return of the fetch lands for the upcoming khans of tarkir block. The crowd went insane when they heard the news at PAX in Seattle, WA. This is very nice thing to hear because I never got to play with fetch lands before and I’ve been playing for a long time, and now I have a chance to.



The thing about these fetch lands are that they are pretty specific on what you should be pulling out of your library and into the battlefield. Which in this case it’s not so bad considering these cards are common color decks people uses. Now for the new cards having wedges on (I know not all of them have three colors on them) you might gonna need different playsets of these cards according to you color deck. Like I said before I never played fetch lands before so im not all up to date on how it works in a tricolor deck.


Tricolor decks can be a little difficult to make but with the wedges, I think they will be a little bit more easier to build a tricolor deck without a problem. That is what most people do when they build their decks, right?


How do you feel about the return/reprint of fetch lands?


Leave me a comment of your thoughts!

Thanks for reading my blog!

Friday, August 15, 2014

ANNIHALATION IS COMING



Another from the vault set is coming out on the 22nd of august 2014. This time it’s called “Annihilation”.  This yearly set seems like it going to be the best from the vault set they would come out with. All because you can destroy each other to oblivion with the type of cards they have selected for the set. With board wipes, destroying creatures, and burning things up. All the fun there is in the world in one set, but for a limited run and pretty much when they are gone, they’re gone.

They have cards like Armageddon, where it destroys all lands and child of alara where the card will destroy all nonland permanents and they can’t be regenerated if child of alara dies. So either way you turn there’s some kind of board sweep going on destroying everything in sight. I’m pretty sure there are some crazy combos that can happen with the set. The only way to do that is to buy one and open them up and see what you get. I’m not certain that all the box set you get will have the same cards in it, but it would be pretty fun either way finding out what you would get when they’re opened. You can pre-order now so that way you will have it when it comes out the day of, like I said there will be a very limited run of the set. Any leftover will be priced way higher than anyone would want it to be and getting it at pre-order price and prie it would be the day it comes out is a bargain price.

The set will include:
15 Premium foil cards (including 6 with new art).
A Spindown life counter.
Also a collector's guide.

All cards are black bordered and tournament legal. This means that these cards are legal for use in any tournaments where the original printings are still legal.

Would you consider getting the new from the vault set?

Leave me comments of your thoughts!

Thanks for reading my blog!

Wednesday, August 13, 2014

GAME DAY RESULTS


As most of you players and friends know I went to game day Saturday august 9th 2014. Most of you know that I did pretty well and also use my sliver deck. It was kind of a last minute decision to use the deck, so I am glad I went with the deck because otherwise I don’t think I would’ve done as well, but yet again we would never know until I give it a try.

As first of the rounds gets started I played against a super nice girl (mind you everyone I played against and talked to were pretty darn awesome) with a black/white deck. As I put out my mana onto the battle field she noticed I’m playing tri colored deck and as soon as I put out belligerent sliver onto the battlefield, she gave me this look and said “a nylea sliver deck?” I respond nicely with a “yup” and a smile. She proceeds to letting me know how much she hates playing against slivers for the rest of the round we played. It was quite fun to play her, especially with the first win I made was with all my slivers I control can’t be blocked except by two or more creature’s, double strike, produce mana, and having +1/+1 counters added to them. She had attacked me last turn with one of two creatures she had out so with all my creatures swinging (for 18 points of damage by the way) she couldn’t even block one of them giving me the win. now with the second hand we played she had more creatures out trying to keep up with the belligerent sliver’s ability and swinging at me for small damage points but I end up blocking her creatures killing them before they do anything to my creatures. The second hand gave me the win by swinging for 24 points of damage, even when she was able to block one of my creatures she was still being hit with 20 points of damage hitting her 16 life total down to below zero. Round 1 win goes to me.

At this point I’m catching my breath, only because that’s a first win right out of the bat. Moving onto round two playing against a red/blue deck which was obvious just from the first land card he put out (a pain land). The player is fairly new to the game with only starting two weeks before m-15 came out. But he did put up a pretty good fight with his deck. First round pretty much destroyed him rather quickly, I killed him with a sorcery card Lava axe which deal 5 points of damage to him. The second round he did really well (me being mana screwed helped too) he put out three enchantments where it would deal one damage to my creatures when they attack (I can’t remember what the name of the card is to save my life) so with me forgetting about the enchantment card being there I kept killing my creatures, stupid move really but I couldn’t get anywhere with what I have coming out. So the second hand went to him. Now the third hand he was mana screwed and couldn’t get his guttersnipe out the quickly enough to do some excessive damage to me. So I have won round two with my slivers swinging for 13 getting his life total down below zero. Second round won by me.

Now the third round lasted like 10 minutes it seems because I was playing against and black and red aggro deck. Annihilated me in what seems like 2 moves. I couldn’t get my creature out quickly enough to do anything. Obviously the second round I lost. This is ok with me only because I’m now 2 wins and 1 loss. I knew I’m going against other people who done pretty well in the other rounds. But I was happy because that’s really the most wins I’ve ever done at an event at my LGS, or any other place I’ve attended events at.

Now it’s the fourth round. I’m playing against a guy I’ve seen at the shop a few time before and usually do pretty well when it comes to his deck. First hand ended rather quickly with him putting an artifact and then enchanting it with ensoul artifact making it a 5/5 indestructible creature swinging with it each turn until my life total ran out. The second and third hand took a little bit longer to finish. But I did win the second hand but I barely held on, it wouldn’t have lasted as long if I didn’t get my belligerent sliver and bonescythe sliver out there. The third round he had 2 dragons out and kept swinging with them. But I had enough creatures out to be able to take majority of his life total down but I t wasn’t enough to beat him.

That last lost gave me a 2 win 2 loss record and placed 5th place out of 12. I couldn’t be happier with the result of the day. I didn’t win any packs but I did get a top eight promo card and also a participation card. The top eight promo is a foil chief engineer, and the participation promo card is reclamation sage (with an awesome alternate art). If you want to see what my sliver deck looks like click here for the link to take you to the tapped-out page.

What deck did you end up using for your game day and how well or bad did you do?

Leave comments of your thoughts.

Thanks for reading my blog!

Friday, August 8, 2014

M-15 GAME DAY

     
         This weekend (8-9-14 to 8-10-2014) the m-15 game day weekend, which also marks when the new core set has been out for about a month.  LGS usually do an event to celebrate its one month, some would only do it for one day and some would do it for 2 days. The one I’m going to is on a Saturday just because there are more prizes to win (by any given chance I actually get enough wins to get anything). I’ve never really had much luck at winning anything but I’ll take it as a learning experience and also see what other people have to play with.

The hardest part about going into game day is what deck do I want to use, and what are the pros and cons of using that type of deck. For me I am torn between my sliver deck and my human heroic soldier deck. It seems like my sliver deck might be the way to go considering how nutty it can get and how quickly it can do so. My heroic human soldier deck has it’s up and down with it. The deck seems to been having problems with mana lately and it was never like that before. But I think I’ll try various decks and see which one seems to fit better for playing at game day.


I will wish everyone good luck with their game day event if they are going, in my next blog I will say what my results was as far as not losing (or not winning).

What deck will you go with for game day?

Comment with your thoughts!

Thanks for reading my blog!

Wednesday, August 6, 2014

REPRINT IN QUESTION




Question comes to a lot of player’s mind of why cards get reprinted and why cards don’t get reprinted. I think it’s often asked but I never really hear anyone asked. My it’s my own personal question I seek out to have answered, so I researched on it and it didn’t take long for me to find my answer, apparently it has been asked a lot by other players.

The game of magic the gathering has a tremendous appeal to both collectors and gamers. With the game being both enjoyable and skillful, it kind of feels like the cards deserves to be reprinted for more enjoyable game play. Not to mention newer players can get a chance to play with cards they never have the chance to play with yet.

There are a lot of cards I’d love to have reprinted but they probably won’t be. There’s actually a reserve list of cards that won’t get reprinted, and most of the cards that is not on the list may (using that word loosely) be reprinted. I’m sure there are players out there that to have “cards to (need) be reprinted” list. But wizard will only reprint cards if there’s functionality to them, like if they printed a new card that works similar to older cards, then there’s no need to be reprinted.

What cards would you like to see be reprinted?

Leave comments of your thoughts?

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Friday, August 1, 2014

KHANS OF TARKIR CLANS

Khans of tarkir is a newest set to be released in the fall, September 26, 2014. With prerelease on the 20th – the 21st of September. This new set seems to follow the WUBRG color order with one ally and one enemy. Each card has their own mechanics and morph on top of that. Yes, morph is back.

There are 5 different clans with their own wedge colors and theme for that clan. The five clans are:

Abzan Houses – WBG, Theme: Control

Jeskai Way – URW, Theme: Tricks

Mardu Horde – RWB, Theme: Aggro

Sultai Brood – BGB, Theme: Resource manipulation

Temur Frontier – GBR, Theme: Midrange fatties

I probably would pick mardu horde just because it has my favorite colors of cards I like to play. But then again I might change my mind once I start seeing the spoilers for the new set in September. The color combination of the new cards is going to probably eliminate everyone from having a devotion deck in the pro tour or whenever a top 8 is announced and then everyone wants those cards because of it. So far there has been only one card for the new set spoiled, that may just be a tease to us magic players because we probably won’t see another spoiler card until September or the end of august, which is a month away.


What do you hope to see in  the new set of khans of tarkir?

Leave a comment of your thoughts!

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