Thursday, December 4, 2014

A..MAZE..MENT



       There are various resources to find the information you need for your deck, such as looking up the card and reading the comments on the card for idea of what other people would do with the card in a certain deck. Sure they would only talk about certain other card that might be quite expensive in mana cost or price to buy, there’s always a chance of another card that could do the similar thing for cheaper mana and price cost. Always explore your options.

       The deck I’ve been looking up revolves around the land card maze’s end. A lot of people don’t like it because of how slow it would be to do the game around it. But the more research I have done on the card, the more ideas I got to piece together a decent deck that could potentially be quicker than what people would say about the card being slow. Granted it is still a pretty slow deck to mess around with, it’s almost impossible to make it a quicker deck to work with.

     I had been staring at this maze’s end in my binder since I did the prerelease to return to ravnica. Never used it because I dismissed as a crappy card right away, it’s also a promo card too. Pretty much almost no one wants it. I’m not going to try and play it in a tournament or anything big like that. I thought it’d be a fun deck to play at the kitchen table with friends and family. Making this kind of deck is quite unusual for me to be making with the older cards in the deck. I usually make standard decks.
    
     There’s something about the flavor text on the card about getting those gate cards out to win the game. The card was not attracted to me before, but for some reason now, I like the card a little more than I did before. Maybe it’s the challenge of trying to get the gates out before I get brutally killed by the other player. But the deck idea I have has creatures in it that can help with the gate cards. For example I have cards like saruli gatekeepers that give me 7 life if I control two or more gate land cards, sakura-tribe scout that allows me to put down a land card from hand into play any time after the first time the card gets put into the battlefield. Just about every nonland card I have is helpful in some way; it’s either gaining me life or making my creatures tougher.  

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