Wednesday, February 19, 2014

INSPIRED TO DO SOMETHING (THE GOOD AND THE BAD)

        Inspired is a unique mechanic that can be really useful or not. Like most creatures would normally do when they are tapped, is they become untapped and the inspired mechanic triggers.

       Some creatures with inspired can be triggered right when they become untapped, some you would have the choice to pay mana cost to trigger it, unlike bestowed enchantment creatures, the mana cost isn’t usually high to trigger the inspired mechanic. For example, let’s take Fellhide spiritbinder that is a 3 colorless and a red mountain to cast. After your turn is over and the opponent took his or her turn, now it’s time to do untapping of your creatures and mana. Now the Fellhide spiritbinder is untapped, you choose to do the inspired mechanic so you pay 1 colorless and a red mountain mana, then you put a token on the battlefield that is a copy of another creature except it’s an enchantment in addition to its other types. It also gains haste and you exile it at the beginning of the next end step.

       There are some creatures where you don’t have to pay mana cost to trigger its mechanic to do anything. You just untap the creature and the inspired mechanic triggers.  Some will give you life gain, a +2/+0 (till end of turn), tap target creature, put +1/+1 counters on it, ETC. there are different kinds of things that inspired does when it’s triggered. Some are ok and some are not ok, it depends on your style of playing.

Which inspired mechanic creature is your favorite?

Please leave a comment of your thoughts.

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