The whole idea behind this merfolk mono blue deck is to really keep the other player from doing anything. Like countering their spells, keeping the creatures tapped, and keeping them from attacking me when I block with my defenders. A card like merfolk spy that has islandwalk is helpful as long as the defending player has blue in their deck too and then the creature can’t be blocked when attacking.
There are a few merfolk cards in the deck that don’t have any abilities. But the instants and enchantments that are in the deck will pick up the slack for the missing abilities. I have defenders in the deck only to hold off against the other players attacking creatures. Some defenders are just there to defend with no other abilities. Some defenders that are in the deck have abilities where when it blocks the other creature it keeps it tapped during its controllers untap step. Which render the creature tapped useless during the players turn to attack.
So here’s my deck list for you to see what kind of cards are in the deck.
2x Merfolk Spy
2x Aqueous Form
2x Annul
1x Nivmagus Elemental
1x Triton Shorethief
2x Coral Merfolk
2x Stymied Hopes
2x Vaporkin
2x Murmuring Phantasm
1x Metropolis Sprite
1x Voyage’s End
1x Cancel
1x Wall of Frost
2x Scroll Thief
2x Frost Breath
2x Guardians of Meletis
1x Wavecrash Triton
4x Breaching Hippocamp
2x Water Servant
2x Spell Blast
1x Griptide
2x Unknown Shores
22x Island
Please comment with your thoughts about the deck, what would you change about it?
What is your favorite mono colored deck?
Thanks for reading my blog.
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