Wednesday, October 22, 2014

GAME DAY WEEKEND



How was everyone’s game day weekend go? I didn’t get to go to mine since I had important stuff to do. But I did manage to finish off my mardu deck, which still needs a little bit more work done to it since for some reason I have trouble getting the swamp I need to cast things with. It seems to be a better deck now to play with, but it still needs that little something in there.

Im not certain of how to get more black spells in there or swamps. But it seems like I add more stuff in and I get less other stuff I need out. But I gave it a try anyways to add in 2 more swamp to the mix. Multi-color decks are hard to make for me, but when it comes to 2 color or 5 color decks I have no problem. For some reason or another I have trouble with 3 color decks, they almost never work out for me. I do have a 3 color deck but it’s the only 3 color deck that actually works for me.

So my newly revised deck is on TAPPEDOUT.COM <-- click that to go to the deck on the website, suggestions and advice are always welcomed. Maybe I can try this deck out on a FNM at some point soon. I just don’t know if it’d be good enough to hold out some wins.

How well did you do on your game day weekend and what deck did you use?

Leave comments of your thought!

Thanks for reading my blog!

Wednesday, October 15, 2014

CONTINUING TO MARDU PART DEUX




        I went through all my standard cards and picked out what would be a best fit for the mardu deck. I figure (also help from a friend) control would be a good addition to the mardu deck. Of course I probably picked out like over 100 (seems like) cards I thought would help fit into the deck but I cant be having a 160 card deck around.

I went through my theros block to search for cards fitting in with the mardu colors.  Surprisingly to me I have more white cards than anything else. Which shouldn’t be too surprising because white is pretty good with removal/control. I will give you a list of cards I thought might be fitting for the deck and I will post it on the tappedout.com page where my deck is in the maybe board. In person I will experiment with the newly picked out cards into the deck before messing around with it online (it’s also a pain to be moving and typing new cards in).

Game day is in less than three days. I have not the slightest idea of what to bring (if I am even going) deck wise to the event. The list of cards below are listed as how many I actually have not how many will go into the deck, because some cards can be one to many of and screw up the game because I wouldn’t be able to draw what I needed in order to stay alive.

Leave comments of your thoughts of what you would do to make this deck work?

Thanks for reading my blog!

DECK FROM TAPPEDOUT.COM



FROM THEROS

1x spear of heliod
2x vanquish the foul
4x ray of dissolution
4x gods willing
4x Battlewise valor
4x Scholar of Athreos
2x dauntless onslaught
2x sip of hemlock
4x opaline unicorn
4x spark jolt
4x Akroan hoplite

FROM BORN OF THE GODS

2x fated retribution
3x dawn to dusk
4x excoriate
1x archetype of courage
3x eidolon of countless battles
2x hero of iroas
4x oreskos sun guide
4x revoke existence
4x hold at bay
2x acolyte’s reward
3x nyxborn shieldmate
4x grisly transformation
4x necrobite
4x claim of erebos

FROM JOURNEY INTO NYX

4x oppressive rays
3x eidolon of rhetoric
4x reprisal
3x banishing light
4x magma spray
2x harness by force

Monday, October 13, 2014

CONTINUING TO MARDU


So I took it upon myself (since I got no help from anyone) to make a complete the mardu limited deck into a 60 card standard deck with the rest of the khans of tarkir cards. Took only a very few cards out but adding quite a few in since it needs enough to make it a 60 card deck.

I tested it out a few time and it seems like I have one problem with the deck so far, mana. I have 26 of them in there, maybe it’s 2 to many, but if I take two away then I’m going to need to add two more spells (meaning creatures and other permanents) to keep it at the 60 card count. I could get rid of one duel land and the lands I have in the deck already would make up for it, or maybe not.

I’m considering maybe moving away from the idea of keeping it as a khans only deck and add in cards from the theros block. I feel like a lot of card in the theros block could fit very well with the khans cards, maybe changing the whole deck entirely into making it around the surkhan, the dragon speaker Planeswalker card. I believe I do have a lot of dragon cards that are still standard I can use for it. But reality is I want to keep it a mardu deck.

Game day is coming up next weekend on the 19th of October. I would really like to make this deck as good as possible to get a higher win than I got from the last game day I did placing 5th out of 16 players, or maybe I can go with my other sliver deck that is standard to the event. Who knows what I will decide when the day comes.  I really want this mardu deck to work for me and I like the new clans and wedges to mess around with. Here’s my 60 card mardu deck, click here to see for yourself and test it out to see what you think could be a good addition to the deck. Any suggestions and advice is welcomed.

What do you plan on bringing to game day? And standard deck you already have or a newly brewed deck from khans of tarkir?

Leave me comments of your thoughts!

Thanks for reading my blog!

Thursday, October 9, 2014

LIMITED DECK

I have a deck I made from sealed prerelease event of khans of tarkir. My plan is to make it into a 60 card standard deck, now for some reason a lot of people are against doing such a thing. But wither way you look at it, it’s still being constructed either way you do it.

I went 1-2 at the prerelease, but I still feel that it’s a pretty good deck to play with, which is why I want to make it a 60 card deck to use for standard FNM or whatever event that will allow standard deck to be played. What I’m going to do (if I get any suggestions) is experiment with it to see what it can turn into. I do have other cards from other sets I can probably put in, but I kind of want to see how it looks with just the khans cards.

Here is the limited deck I used for the prerelease I have it set up on tappedout.com <---click that to go to it and playtest it if you like and give some suggestions. I will make a switch up on the limited deck for my blog on Friday, Tuesday, and possibly Wednesday. I’m hoping to have a 60 card deck before then. As of when I would go and try it out at an event is still kind of up in the air for now. The maybeboard on the site are what cards I have from khans as of right now, and those are the cards I like to use to make this a 60 card deck. The other cards I have that are still standard is still an option, but as of right now I want it to be a khans deck of cards.

Leave me comments of your thoughts and suggestions for this deck!

Thanks for reading my blog!

Wednesday, September 24, 2014

KHANS PRERELEASE RESULTS

       

       I went to the prerelease Sunday afternoon with my brother in law. I happen to pick mardu and he picked (I think) temur (only because they ran out of mardu.) the box is pretty cool, its got a sticker (which really doesn’t show the clan symbol which I thought was odd), a pin button, a d20 roll down dice, and of course the khans booster packs and the seeded pack.

I was really hoping to get the legendary creature for my clan but I didn’t, I really don’t know if anyone really got their legendary creature for their clans but the promos some people have were pretty darn cool. Mine was “Utter End”. It’s a 2 colorless and white and black to cast instant to exile target nonland permanent. Of course I used it in my deck, it was helpful against some big creatures or threats.

There were around 15 or 16 players that attended the prerelease, so we had four rounds to play with. First player I played was his first time playing in a tournament setting. He’s got a pretty decent deck but he doesn’t really play smart. First hand went pretty well, he had two creatures out and I had at least 5 creatures out. So I had two act of treason in my hand and took control of his creatures and swing in with everything for 14 points of combat damage, in this case he only had 14 life left so I won.

        Now for the second hand, it gets interesting. I don’t have as many creatures out this time around but he played a creature called meandering towershell, which is a 5/9 with island walk and whenever it attacks exile it. Return it under your control tapped and attacking at the beginning of declared attacking step on your next turn. Notice it said “your control” in the flavor text. So I act of treason it and it became mine for the rest of the game. And since he can’t block because he controls a island and meandering towershell has islandwalk. So the rest of the game was smooth sailing for the win.


       That was pretty much the play of the day for me, my deck didn’t play as good at the other three matches, so I went 1 win and 3 loss. Either way I had a good time and got some excellent cards. For the first time ever at a prerelease I pulled a Planeswalker card, Sarkhan, the Dragonspeaker. Word got out about it and everyone wanted to be my friend.

      How did you do at your prerelease?

     What clan did you picked?

      Leave a comment of your thoughts!

      Thanks for reading my blog!

Friday, September 19, 2014

5 OF A KIND




       A while ago I decided to buy myself some chromanticore cards figuring I would make a 5 color deck around the card. A while was actually quite a few months ago, and it’s been sitting in my collection box pretty much, well collecting dust (but not really since they are in sleeves).

       My brother in law calls me up the other day and challenges me to a five color deck making with me. The deal is he makes one revolving around door to nothingness and mine around chromanticore. A few hours later with interruption of taking my daughter’s temperature and giving her meds to make her feel better from the cold she has, the deck was finally done. Goldfish tested it and it looks like a promising deck to play around with.

      It’s game time now. The deck started out looking good with all the mana fixing cards but I didn’t get very far before I got destroyed by his massive amount of enchantments with life gain and my life drain because of it. The second game we decided to give it a try again and see if it does anything different. And they pretty much did. This time I was able to get more scrying done to get the cards I want on top of my library so I can draw it and play it. It helps having Patrick (it’s a nickname of what I call sigiled starfish) out there on the battlefield as well.

      About 12 turns later I couldn’t get him down on life. I manage to get chromanticore out as a bestow cost for my fanatic of Xenagos after doing the ordeal of nylea giving it 3 +1/+1 counters and gaining a land into the battle field, making it a 10/10 creature with flying, haste, lifelink, trample. Attacked and knocked him down to 10 and I gained 10 from the lifelink. But it wasn’t enough for me to stay alive for I don’t really have any removal in the deck to get rid of the door to nothingness card he had. He tapped out his mana and I lost the game.

     It was an extremely long game but it was a fun game to play.  If I could get some of the cards I actually wanted out sooner, the game would’ve ended sooner. But it didn’t end up being that way so what can I do? This is really my first ever five color deck and I think I did quite well with it. If you want to give a try I have the deck on tapped out.com <-- click that to go to the link. Let me know what you think of it or what improvement you think it needs.

How do you feel about five color decks?

If you have one what kind of deck is it?

Leave your comment of your thoughts!

Thanks for reading my blog!

Friday, September 5, 2014

KHANS ABILITY

With the new khans of tarkir set coming out September 26, 2014 (prerelease September 20-21, 2014) they comes with a new set of abilities and a returning ability, of course we all know about morph, lets talk about the other abilities that are featured on the new khans cards.



First ability is prowess, it’s whenever you cast a non-creature spell, the creature card with prowess gets a +1/+1 until end of turn.  This ability can work real well in a lot of different ways. It can be useful on both your and the opponent’s turn. I can see it being used more for blocking or saving the creature card from a burn spell, in tournaments and FNM. I don’t know about you but I think that’s a better way of using it.



The second ability is delve. This one is a neat one to mess around with. What it does is you exile cards from your graveyard and each card exiled this way pays for one colorless to cast the card with the ability on it. So with a creature that has the mana cost of 7 colorless and one swamp to cast can actually be one swamp to cast a pretty decent powerful card, providing you have at least 7 creatures in your graveyard to pay the casting cost.

Next ability we have is outlast. This ability allows you when the mana cost is paid to put a +1/+1 on that creature at sorcery speed. Some outlast ability will trigger other abilities stated on the card after you pay the outlast mana cost. Some will give you tokens or make other creatures has first strike. Nice card to mess with, but I don’t know how much play it would actually get in pro tours and such.

  What’s next is raid (no not the bug spray) ability. It triggers only when you have attacked on your turn. When the card enters the battlefield it can give you tokens or add more mana to you mana pool. This ability might be a little tricky to mess with considering the cards with the raid ability are expensive mana cost to cast.


Now lastly we have the ferocious ability. I think I like this ability a lot. Only because whenever you attack, not make damage, attack it does something cool. If you have this card out and if you control another card that has more power or toughness or if it has an ability it will give the card with ferocious a +1/+1 until end of turn. It just makes the card a little more powerful to deal damage with in an instant speed.

Which new ability is your favorite for the set?

Leave me comments of your thoughts!

Thanks for reading my blog!

Wednesday, September 3, 2014

GO FETCH!

 
       Wizard has announced that they are going to have the return of the fetch lands for the upcoming khans of tarkir block. The crowd went insane when they heard the news at PAX in Seattle, WA. This is very nice thing to hear because I never got to play with fetch lands before and I’ve been playing for a long time, and now I have a chance to.



The thing about these fetch lands are that they are pretty specific on what you should be pulling out of your library and into the battlefield. Which in this case it’s not so bad considering these cards are common color decks people uses. Now for the new cards having wedges on (I know not all of them have three colors on them) you might gonna need different playsets of these cards according to you color deck. Like I said before I never played fetch lands before so im not all up to date on how it works in a tricolor deck.


Tricolor decks can be a little difficult to make but with the wedges, I think they will be a little bit more easier to build a tricolor deck without a problem. That is what most people do when they build their decks, right?


How do you feel about the return/reprint of fetch lands?


Leave me a comment of your thoughts!

Thanks for reading my blog!

Wednesday, August 27, 2014

A MAGICAL CHANGE…AGAIN



Words got out from head designer mark rosewater on august 25, 2014 that wizard made an announcement about some big deal changes to the game and it’s standard rotation. Seems like there was a lot of positive feedback about the changes than there were negative feedbacks, which is usually the other way around.

Most people know about the change already but I’d like to put my opinion into it, just as everyone else did. Now the new rotatation of stand is going to work like this:
Instead of two three blocks they will be doing three two blocks set a year, which means the core set will be no more.
The rotation of standard will be rotated out in 18 months instead of 24 months, so the rotation is going to happen much quicker than ever.

       So the RTR block will (obviously) be rotated out when khans of tarkir will come out. Than in the spring of 2015 the next set of khans will be out, which nothing rotates out from that. But in the fall theros will be rotated out leaving the three sets from the khans block out there. then they will be doing rotations to the point where it would be the two block set instead of the three block sets. Seems like a lot to dwell on but hey we have a year and a half before this starts happening.

      Like most players I seem to be fine with the core sets not coming out anymore. They are just all reprints and never really that exciting to be picking up at the store. Either way I may still buy them just to have them. I like the three block sets but down grading to having only two block sets is a huge difference. It makes me wonder if they are going to be printing more cards for the blocks. We will find out once they start doing it this way.

How do you feel about the change?

Comment with your thoughts!

Thanks reading my blog!

Friday, August 15, 2014

ANNIHALATION IS COMING



Another from the vault set is coming out on the 22nd of august 2014. This time it’s called “Annihilation”.  This yearly set seems like it going to be the best from the vault set they would come out with. All because you can destroy each other to oblivion with the type of cards they have selected for the set. With board wipes, destroying creatures, and burning things up. All the fun there is in the world in one set, but for a limited run and pretty much when they are gone, they’re gone.

They have cards like Armageddon, where it destroys all lands and child of alara where the card will destroy all nonland permanents and they can’t be regenerated if child of alara dies. So either way you turn there’s some kind of board sweep going on destroying everything in sight. I’m pretty sure there are some crazy combos that can happen with the set. The only way to do that is to buy one and open them up and see what you get. I’m not certain that all the box set you get will have the same cards in it, but it would be pretty fun either way finding out what you would get when they’re opened. You can pre-order now so that way you will have it when it comes out the day of, like I said there will be a very limited run of the set. Any leftover will be priced way higher than anyone would want it to be and getting it at pre-order price and prie it would be the day it comes out is a bargain price.

The set will include:
15 Premium foil cards (including 6 with new art).
A Spindown life counter.
Also a collector's guide.

All cards are black bordered and tournament legal. This means that these cards are legal for use in any tournaments where the original printings are still legal.

Would you consider getting the new from the vault set?

Leave me comments of your thoughts!

Thanks for reading my blog!