Wednesday, September 24, 2014

KHANS PRERELEASE RESULTS

       

       I went to the prerelease Sunday afternoon with my brother in law. I happen to pick mardu and he picked (I think) temur (only because they ran out of mardu.) the box is pretty cool, its got a sticker (which really doesn’t show the clan symbol which I thought was odd), a pin button, a d20 roll down dice, and of course the khans booster packs and the seeded pack.

I was really hoping to get the legendary creature for my clan but I didn’t, I really don’t know if anyone really got their legendary creature for their clans but the promos some people have were pretty darn cool. Mine was “Utter End”. It’s a 2 colorless and white and black to cast instant to exile target nonland permanent. Of course I used it in my deck, it was helpful against some big creatures or threats.

There were around 15 or 16 players that attended the prerelease, so we had four rounds to play with. First player I played was his first time playing in a tournament setting. He’s got a pretty decent deck but he doesn’t really play smart. First hand went pretty well, he had two creatures out and I had at least 5 creatures out. So I had two act of treason in my hand and took control of his creatures and swing in with everything for 14 points of combat damage, in this case he only had 14 life left so I won.

        Now for the second hand, it gets interesting. I don’t have as many creatures out this time around but he played a creature called meandering towershell, which is a 5/9 with island walk and whenever it attacks exile it. Return it under your control tapped and attacking at the beginning of declared attacking step on your next turn. Notice it said “your control” in the flavor text. So I act of treason it and it became mine for the rest of the game. And since he can’t block because he controls a island and meandering towershell has islandwalk. So the rest of the game was smooth sailing for the win.


       That was pretty much the play of the day for me, my deck didn’t play as good at the other three matches, so I went 1 win and 3 loss. Either way I had a good time and got some excellent cards. For the first time ever at a prerelease I pulled a Planeswalker card, Sarkhan, the Dragonspeaker. Word got out about it and everyone wanted to be my friend.

      How did you do at your prerelease?

     What clan did you picked?

      Leave a comment of your thoughts!

      Thanks for reading my blog!

Friday, September 19, 2014

5 OF A KIND




       A while ago I decided to buy myself some chromanticore cards figuring I would make a 5 color deck around the card. A while was actually quite a few months ago, and it’s been sitting in my collection box pretty much, well collecting dust (but not really since they are in sleeves).

       My brother in law calls me up the other day and challenges me to a five color deck making with me. The deal is he makes one revolving around door to nothingness and mine around chromanticore. A few hours later with interruption of taking my daughter’s temperature and giving her meds to make her feel better from the cold she has, the deck was finally done. Goldfish tested it and it looks like a promising deck to play around with.

      It’s game time now. The deck started out looking good with all the mana fixing cards but I didn’t get very far before I got destroyed by his massive amount of enchantments with life gain and my life drain because of it. The second game we decided to give it a try again and see if it does anything different. And they pretty much did. This time I was able to get more scrying done to get the cards I want on top of my library so I can draw it and play it. It helps having Patrick (it’s a nickname of what I call sigiled starfish) out there on the battlefield as well.

      About 12 turns later I couldn’t get him down on life. I manage to get chromanticore out as a bestow cost for my fanatic of Xenagos after doing the ordeal of nylea giving it 3 +1/+1 counters and gaining a land into the battle field, making it a 10/10 creature with flying, haste, lifelink, trample. Attacked and knocked him down to 10 and I gained 10 from the lifelink. But it wasn’t enough for me to stay alive for I don’t really have any removal in the deck to get rid of the door to nothingness card he had. He tapped out his mana and I lost the game.

     It was an extremely long game but it was a fun game to play.  If I could get some of the cards I actually wanted out sooner, the game would’ve ended sooner. But it didn’t end up being that way so what can I do? This is really my first ever five color deck and I think I did quite well with it. If you want to give a try I have the deck on tapped out.com <-- click that to go to the link. Let me know what you think of it or what improvement you think it needs.

How do you feel about five color decks?

If you have one what kind of deck is it?

Leave your comment of your thoughts!

Thanks for reading my blog!

Friday, September 5, 2014

KHANS ABILITY

With the new khans of tarkir set coming out September 26, 2014 (prerelease September 20-21, 2014) they comes with a new set of abilities and a returning ability, of course we all know about morph, lets talk about the other abilities that are featured on the new khans cards.



First ability is prowess, it’s whenever you cast a non-creature spell, the creature card with prowess gets a +1/+1 until end of turn.  This ability can work real well in a lot of different ways. It can be useful on both your and the opponent’s turn. I can see it being used more for blocking or saving the creature card from a burn spell, in tournaments and FNM. I don’t know about you but I think that’s a better way of using it.



The second ability is delve. This one is a neat one to mess around with. What it does is you exile cards from your graveyard and each card exiled this way pays for one colorless to cast the card with the ability on it. So with a creature that has the mana cost of 7 colorless and one swamp to cast can actually be one swamp to cast a pretty decent powerful card, providing you have at least 7 creatures in your graveyard to pay the casting cost.

Next ability we have is outlast. This ability allows you when the mana cost is paid to put a +1/+1 on that creature at sorcery speed. Some outlast ability will trigger other abilities stated on the card after you pay the outlast mana cost. Some will give you tokens or make other creatures has first strike. Nice card to mess with, but I don’t know how much play it would actually get in pro tours and such.

  What’s next is raid (no not the bug spray) ability. It triggers only when you have attacked on your turn. When the card enters the battlefield it can give you tokens or add more mana to you mana pool. This ability might be a little tricky to mess with considering the cards with the raid ability are expensive mana cost to cast.


Now lastly we have the ferocious ability. I think I like this ability a lot. Only because whenever you attack, not make damage, attack it does something cool. If you have this card out and if you control another card that has more power or toughness or if it has an ability it will give the card with ferocious a +1/+1 until end of turn. It just makes the card a little more powerful to deal damage with in an instant speed.

Which new ability is your favorite for the set?

Leave me comments of your thoughts!

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Wednesday, September 3, 2014

GO FETCH!

 
       Wizard has announced that they are going to have the return of the fetch lands for the upcoming khans of tarkir block. The crowd went insane when they heard the news at PAX in Seattle, WA. This is very nice thing to hear because I never got to play with fetch lands before and I’ve been playing for a long time, and now I have a chance to.



The thing about these fetch lands are that they are pretty specific on what you should be pulling out of your library and into the battlefield. Which in this case it’s not so bad considering these cards are common color decks people uses. Now for the new cards having wedges on (I know not all of them have three colors on them) you might gonna need different playsets of these cards according to you color deck. Like I said before I never played fetch lands before so im not all up to date on how it works in a tricolor deck.


Tricolor decks can be a little difficult to make but with the wedges, I think they will be a little bit more easier to build a tricolor deck without a problem. That is what most people do when they build their decks, right?


How do you feel about the return/reprint of fetch lands?


Leave me a comment of your thoughts!

Thanks for reading my blog!